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- Content .- Fans (7) .- Knowledge Base  . 

Dust Racing 2D

   1.10.0  

Qt Arcade Game

Score 82%
Dust Racing 2D
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Dust Racing 2D
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Dust Racing 2D
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Homepage:  Link
Minimum required   Qt 5.x
Downloads:  3094
Submitted:  Jun 2 2012
Updated:  Apr 7 2015

Description:

Dust Racing (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++) and OpenGL. Dust Racing comes with a Qt-based level editor for easy level creation.

Note: the build depends now also on libopenal and libvorbisfile. Requires Qt5.

Videos of the game:
https://www.youtube.com/watch?v=JpnRIuRc6dY




Changelog:

1.10.0
======

In this release multiple issues with shadow rendering are fixed.
Particle rendering is completely reworked and also the track editor
is given some love. Issues with depth testing are fixed. A lot of
bug fixes and miscellaneous improvements and changes.

New features:

* Add a chicane to straight.trk and make it shorter
* Instantly change the virtual resolution between fullscreen modes
* Longer start grid to Suzuka
* Make it possible to spin
* Show lap time in message area
* Simple specular effect for the cars
* Take more car colors in to use
* Editor: Different colors for brake and brake hard
* Editor: Implement row and col deletion
* Editor: Implement row and column insertion

Improvements:

* Enable depth test for smoke
* Implement batching and shadows for MCSurfaceParticles
* Make timing based on frames instead of QTime
* Mud particles as surface particles
* No leaf particle when colliding with plants
* Reduce quadratic drag
* Refactor particle rendering
* Rename textures.conf => surfaces.conf
* Render rect particles as quads if not GLES
* Render shadows with depth information
* Set z-offsets for car surfaces
* Smaller tree swing amplitude
* Use GLSL's reflect()
* Editor: Fit track properly when loading a track
* Editor: Improve some tile graphics
* Editor: Replace private slots with lambdas in EditorView
* Editor: Replace some if's with asserts
* Editor: Use C++11's override specifier

Bug fixes:

* Fix a bug where mouse release outside pressed item caused two items being focused
* Fix build with qmake
* Fix cppcheck warnings
* Fix depth buffering
* Fix exception handling
* Fix specular lighting of the tire object

Other:

* Add optional z attribute to MCSurface / surface config loader
* Add mcvector2d.hh and mcvector3d.hh to CMakeLists.txt
* Add option to filter layers to be rendered
* C++11 way to disable copy ctor's
* Common base class for all particle renderers
* Divide layers into render and collision layers
* Lambda slots for show/hide cursor
* Lambda slot for the update timer
* More sane use of casts
* Move MCGLScene to MCWorldRenderer
* New-style signal connections in Game
* Refactor bridge creation
* Refactor Config
* Refactor child velocity logic
* Refactor MCSurfaceConfigLoader
* Remove obsolete images
* Remove render layers from cars' sub-objects
* Replace MCException with std::runtime_error
* Use add_compile_options() instead of appending CMAKE_CXX_FLAGS
* Use C++11's move semantics in MCBBox and MCBBox3d
* Use C++11's move semantics in MCVector2d and MCVector3d




LicenseGPL
Source(Source code releases)
Ubuntu(Ubuntu packages)
Ubuntu(Ubuntu PPA)
Arch(Arch packaging)
MS Windows(Win32 packages)
other(Packages for generic 64-bit Linux)
Gentoo(Ebuild for Gentoo)
SUSE(Packages for openSUSE)
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-

 memory access violation

 
 by cyberbeat on: Jun 2 2012
 
Score 50%

Hi, the screenshot looks very promising. But I first had to install gcc-4.6 (had 4.5) to compile. But even now I get a memory access violation before start (the editor works).


./dustrac
using visual class 4, id a1
[Sat Jun 2 16:29:32 2012] I: Creating renderer..
[Sat Jun 2 16:29:32 2012] I: Creating the main window..
[Sat Jun 2 16:29:32 2012] I: Creating game object..
[Sat Jun 2 16:29:32 2012] I: Loading texture config from ./data/textures.conf..
[Sat Jun 2 16:29:32 2012] I: Loading font config from ./data/fonts.conf..
Speicherzugriffsfehler


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-

 Re: memory access violation

 
 by juzzlin on: Jun 2 2012
 
Score 50%

Yes, it needs at least GCC 4.6. It's mentioned in the INSTALL file. Are you able to get a stack trace of the segfault? I'd be interested in that because it has never crashed on my setup :)


Reply to this

-

 Re: Re: memory access violation

 
 by cyberbeat on: Jun 2 2012
 
Score 50%


Thread 1 (Thread 0x7ffff7fae760 (LWP 13933)):
#0 0x00007ffff574ef54 in vfprintf () from /lib64/libc.so.6
No symbol table info available.
#1 0x000000000043e7b1 in doLog (type=0x4685ac "I: ", format=0x46a358 "Loading font '%s'..", ap=0x7fffffffd948) at /dustrac-0.2.0/src/game/MiniCore/Core/mclogger.cc:87
No locals.
#2 MCLogger::doLog(const char *, const char *, typedef __va_list_tag __va_list_tag *) (type=0x4685ac "I: ", format=0x46a358 "Loading font '%s'..", ap=0x7fffffffd948) at /dustrac-0.2.0/src/game/MiniCore/Core/mclogger.cc:72
No locals.
#3 0x000000000043e874 in MCLogger::logInfo (format=<value optimized out>) at /dustrac-0.2.0/src/game/MiniCore/Core/mclogger.cc:96
ap = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7fffffffda20, reg_save_area = 0x7fffffffd960}}
#4 0x000000000045aad6 in MCTextureFontConfigLoader::loadFonts (this=0x7fffffffdcf0) at /dustrac-0.2.0/src/game/MiniCore/Text/mctexturefontconfigloader.cc:74
childNode = {impl = 0x2}
tag = {<QDomNode> = {impl = 0xaeddf0}, <No data fields>}
newData = 0xb31370
node = {impl = 0xaeddf0}
doc = {<QDomNode> = {impl = 0xb55940}, <No data fields>}
file = <incomplete type>
root = {<QDomNode> = {impl = 0xb7a7b0}, <No data fields>}
#5 0x0000000000454df9 in MCTextureFontManager::load (this=0xb331b0, fileName="./data/fonts.conf") at /dustrac-0.2.0/src/game/MiniCore/Text/mctexturefontmanager.cc:55
loader = {m_filePath = "./data/fonts.conf", m_fonts = std::vector of length 0, capacity 0}
#6 0x0000000000429b4d in Game::loadFonts (this=0x7fffffffddd0) at /dustrac-0.2.0/src/game/game.cpp:119
fontConfigPath = "./data/fonts.conf"
#7 0x0000000000429e31 in Game::init (this=0x7fffffffddd0) at /dustrac-0.2.0/src/game/game.cpp:177
No locals.
#8 0x0000000000423f58 in main (argc=1, argv=<value optimized out>) at /dustrac-0.2.0/src/game/main.cpp:59
app = <incomplete type>
logPath = {static null = {<No data fields>}, static shared_null = {ref = {_q_value = 399}, alloc = 0, size = 0, data = 0x679cfa, clean = 0, simpletext = 0, righttoleft = 0, asciiCache = 0, capacity = 0, reserved = 0, array = {0}}, static shared_empty = {ref = {_q_value = 2}, alloc = 0, size = 0, data = 0x7ffff6bb58fa, clean = 0, simpletext = 0, righttoleft = 0, asciiCache = 0, capacity = 0, reserved = 0, array = {0}}, d = 0x7c7ff0, static codecForCStrings = 0x0}
layout = 0x7b9100
game = {<QObject> = {<No data fields>}, static staticMetaObject = {d = {superdata = 0x679e60, stringdata = 0x45e0e0 "Game", data = 0x45e140, extradata = 0x45e0c0}}, static staticMetaObjectExtraData = {objects = 0x0, static_metacall = 0x43da30 <Game::qt_static_metacall(QObject*, QMetaObject::Call, int, void**)>}, m_pRenderer = 0x7b3700, m_pScene = 0x0, m_pTextureManager = 0xb93e00, m_pTextureFontManager = 0xb331b0, m_pObjectFactory = 0xad8e50, m_pTrackLoader = 0xad52a0, m_pTimingOverlay = 0x0, m_pSpeedometer = 0x0, m_pCamera = 0x0, m_pInputHandler = 0xb93e20, m_frameUpdateTimer = <incomplete type>, m_frameRenderTimer = <incomplete type>, m_animationUpdateTimer = <incomplete type>, m_renderCountTimer = <incomplete type>, m_updateFps = 60, m_renderFps = 0, m_timeStep = 0.0166666675, m_renderCount = 0, m_availableRenderTime = 0}
renderer = <value optimized out>
mainWindow = {<QWidget> = {<No data fields>}, static staticMetaObject = {d = {superdata = 0x679ba0, stringdata = 0x45e550 "MainWindow", data = 0x45e580, extradata = 0x45e540}}, static staticMetaObjectExtraData = {objects = 0x0, static_metacall = 0x43dc50 <MainWindow::qt_static_metacall(QObject*, QMetaObject::Call, int, void**)>}, static m_instance = 0x7fffffffded0, m_aboutDlg = 0x7b23a0}


Reply to this

-

 Re: Re: Re: memory access violation

 
 by juzzlin on: Jun 2 2012
 
Score 50%

I'm not sure what happens there, because it seems that the logger crashes on vfprintf. Try what happens if you remove the lines containing vfprintf in mclogger.cc :)


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-

 Re: Re: Re: memory access violation

 
 by juzzlin on: Jun 2 2012
 
Score 50%

After some Googling I now think this is a known problem when using va_list's twice and it may crash especially on AMD 64-bit. Need to figure out a portable way to fix it. Thanks for reporting this! :)


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 Re: Re: Re: Re: memory access violation

 
 by cyberbeat on: Jun 2 2012
 
Score 50%

I have a x86_64 cpu


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-

 Re: memory access violation

 
 by juzzlin on: Jun 3 2012
 
Score 50%

This is now fixed in 0.2.1


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-

 Re: Re: memory access violation

 
 by cyberbeat on: Jun 3 2012
 
Score 50%

thanks. works now. nice game. I see much potential.

reminds me on "death rally" from apogee. if you don't know that game, you should have a look (runs on dosbox, too)

on physics: the cars slides too much.


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-
.

 Cannot build for ALT Linux

 
 by Drool on: Jun 9 2012
 
Score 50%

...

Scanning dependencies of target editor
[ 8%] Building CXX object src/editor/CMakeFiles/editor.dir/aboutdlg.cpp.o
[ 9%] Building CXX object src/editor/CMakeFiles/editor.dir/editordata.cpp.o
In file included from /usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editordata.cpp:17:0:
/usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editorscene.hpp:29:45: error: 'nullptr' was not declared in this scope
/usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editordata.cpp: In constructor 'EditorData::EditorData(MainWindow*)':
/usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editordata.cpp:26:27: error: 'nullptr' was not declared in this scope
/usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editordata.cpp: In member function 'void EditorData::removeRouteLinesFromScene()':
/usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editordata.cpp:144:36: error: 'nullptr' was not declared in this scope
make[2]: *** [src/editor/CMakeFiles/editor.dir/editordata.cpp.o] Error 1
make[1]: *** [src/editor/CMakeFiles/editor.dir/all] Error 2
make: *** [all] Error 2
====================================
OS - ALT Linux 6

rpm -q libqt4-devel
libqt4-devel-4.8.1-alt1.M60P.1


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-

 Re: Cannot build for ALT Linux

 
 by Drool on: Jun 9 2012
 
Score 50%

And

rpm -qa | grep gcc
gcc4.5-4.5.3-alt1
libgcc1-4.5.3-alt1
gcc4.5-c++-4.5.3-alt1
gcc-common-1.4.14-alt1
gcc-c++-common-1.4.14-alt1


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-

 Re: Re: Cannot build for ALT Linux

 
 by juzzlin on: Jun 9 2012
 
Score 50%

GCC >= 4.6 is required. It's mentioned in the build instructions ;) I don't know about ALT, but 4.6 was the default version already in Ubuntu 11.10.


Reply to this

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 Re: Re: Re: Cannot build for ALT Linux

 
 by Drool on: Jun 10 2012
 
Score 50%

This can be changed for a older version of GCC?


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 Re: Re: Re: Re: Cannot build for ALT Linux

 
 by juzzlin on: Aug 9 2012
 
Score 50%

Some C++11 features are used in the code and that requires at least GCC 4.6.


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-

 opengl 3.0 required?

 
 by cyberbeat on: Feb 16 2013
 
Score 50%

When I try to start the newest version I get "At least OpenGL 3.0 is required". No hope for me?


Reply to this

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 Re: opengl 3.0 required?

 
 by juzzlin on: Feb 16 2013
 
Score 50%

Unfortunately the game now requires OpenGL 3.0 for some shader functionality.


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-

 Ñ

 
 by OLLEGATOR on: Apr 16 2013
 
Score 50%
OLLEGATOROLLEGATOR
sufferin inc

[Tue Apr 16 10:15:06 2013] I: Creating game object..
[Tue Apr 16 10:15:06 2013] I: Resolution: 1366 768 1 0
[Tue Apr 16 10:15:06 2013] I: Creating the renderer..
[Tue Apr 16 10:15:06 2013] I: OpenGL Version: 3.3.11627 Compatibility Profile Context
[Tue Apr 16 10:15:06 2013] I: Using GLEW 1.9.0
QGLShader::compile(Fragment): Fragment shader failed to compile with the following errors:
ERROR: 1:16: error(#105) #version must occur before any other statement in the program
ERROR: error(#273) 1 compilation errors. No code generated

[Tue Apr 16 10:15:06 2013] E: Cannot compile './data/shaders/car.fsh'
[Tue Apr 16 10:15:06 2013] F: Compiling a fragment shader failed.
[Tue Apr 16 10:15:06 2013] F: Initing the game failed!


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-

 Re: Ñ

 
 by juzzlin on: Apr 16 2013
 
Score 50%

Hmm...something funny going on. Please tell me more about your configuration and how did you install Dust Racing 2D..?


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-
.

 dustrac for Pisi Linux

 
 by Groni1 on: Apr 7 2014
 
Score 50%

Hi juzzlin

Good racing Game, thanks for it

I have build it for Pisi Linux, and the game is now available in the Repo from Pisi Linux i hope that is ok for you.
Building was successfully without any Problems

The Pisi Linux User can install it with following command

sudo pisi bi https://github.com/pisilinux/playground/raw/master/groni/dustrac/pspec.xml

When Pisi Linux 1.0 release the user found it then in the Package Manager.


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-

 Re: dustrac for Pisi Linux

 
 by juzzlin on: Nov 3 2014
 
Score 50%

Of course it's ok, thanks :)


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