-
 KDE-Apps.org Applications for the KDE-Desktop 
 GTK-Apps.org Applications using the GTK Toolkit 
 GnomeFiles.org Applications for GNOME 
 MeeGo-Central.org Applications for MeeGo 
 CLI-Apps.org Command Line Applications 
 Qt-Apps.org Free Qt Applications 
 Qt-Prop.org Proprietary Qt Applications 
 Maemo-Apps.org Applications for the Maemo Plattform 
 Java-Apps.org Free Java Applications 
 eyeOS-Apps.org Free eyeOS Applications 
 Wine-Apps.org Wine Applications 
 Server-Apps.org Server Applications 
 apps.ownCloud.com ownCloud Applications 
--
-
 KDE-Look.org Artwork for the KDE-Desktop 
 GNOME-Look.org Artwork for the GNOME-Desktop 
 Xfce-Look.org Artwork for the Xfce-Desktop 
 Box-Look.org Artwork for your Windowmanager 
 E17-Stuff.org Artwork for Enlightenment 
 Beryl-Themes.org Artwork for the Beryl Windowmanager 
 Compiz-Themes.org Artwork for the Compiz Windowmanager 
 EDE-Look.org Themes for your EDE Desktop 
--
-
 Debian-Art.org Stuff for Debian 
 Gentoo-Art.org Artwork for Gentoo Linux 
 SUSE-Art.org Artwork for openSUSE 
 Ubuntu-Art.org Artwork for Ubuntu 
 Kubuntu-Art.org Artwork for Kubuntu 
 LinuxMint-Art.org Artwork for Linux Mint 
 Arch-Stuff.org Art And Stuff for Arch Linux 
 Frugalware-Art.org Themes for Frugalware 
 Fedora-Art.org Artwork for Fedora Linux 
 Mandriva-Art.org Artwork for Mandriva Linux 
--
-
 KDE-Files.org Files for KDE Applications 
 OpenTemplate.org Documents for OpenOffice.org
 GIMPStuff.org Files for GIMP
 InkscapeStuff.org Files for Inkscape
 ScribusStuff.org Files for Scribus
 BlenderStuff.org Textures and Objects for Blender
 VLC-Addons.org Themes and Extensions for VLC
--
-
 KDE-Help.org Support for your KDE Desktop 
 GNOME-Help.org Support for your GNOME Desktop 
 Xfce-Help.org Support for your Xfce Desktop 
--
openDesktop.orgopenDesktop.org:   Applications   Artwork   Linux Distributions   Documents    LinuxDaily.com    Linux42.org    OpenSkillz.com   
 
Apps
News
Groups
Knowledge
Events
Forum
People
Jobs
Register
Login


Sponsoring


-
- Content .- Fans (6) .- Knowledge Base  . 

Dust Racing 2D

   1.7.1  

Qt Arcade Game

Score 82%
Dust Racing 2D
zoom


Dust Racing 2D
zoom


Dust Racing 2D
zoom


Minimum required   Qt 4.x
Downloads:  2595
Submitted:  Jun 2 2012
Updated:  Mar 9 2014

Description:

Dust Racing (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++) and OpenGL. Dust Racing comes with a Qt-based level editor for easy level creation.

Note: the build depends now also on libopenal and libvorbisfile. Both Qt4 and Qt5 are supported.

Videos of the game:
http://www.youtube.com/watch?v=0iyd4pis2uw
http://www.youtube.com/watch?v=E8CEs5d2390




Changelog:

1.7.1
=====

Bug fixes:

* Add missing bridge model for editor.

1.7.0
=====

New features:

* twister.trk
* Bridge object.
* Fade out flash transition.
* Turn left and turn right signs.
* CLI option to force vsync off.
* New crash sound.
* Editor: visualize computer hints.
* Move user tracks to the beginning of the track array.
* Increase the initial slide friction to 1.0

Bug fixes:

* Don't show prev/next if on first/last item.
* Remove specular shaders from crate and tire.
* Fix computer driving line in curvastone.trk
* Fix off-track detection on 'sand grass straight' tile.

Other:

* Small improvements to render timing.
* Optimize VBO, VAO and texture binding.
* Optimize viewport switching.
* Optimize the use of GL_DEPTH_TEST.
* Use random functionality from C++11.
* Improve sky reflection.
* Update scripts/genericLinuxBuildQt5




LicenseGPL
Source(Source code releases)
Ubuntu(Ubuntu packages)
Ubuntu(Ubuntu PPA)
Arch(Arch packaging)
MS Windows(Win32 packages)
other(Packages for generic 64-bit Linux)
Gentoo(Ebuild for Gentoo)
SUSE(Packages for openSUSE)
Donate
Send to a friend
Subscribe
Other  Apps  from juzzlin
Report inappropriate content



-

 memory access violation

 
 by cyberbeat on: Jun 2 2012
 
Score 50%

Hi, the screenshot looks very promising. But I first had to install gcc-4.6 (had 4.5) to compile. But even now I get a memory access violation before start (the editor works).


./dustrac
using visual class 4, id a1
[Sat Jun 2 16:29:32 2012] I: Creating renderer..
[Sat Jun 2 16:29:32 2012] I: Creating the main window..
[Sat Jun 2 16:29:32 2012] I: Creating game object..
[Sat Jun 2 16:29:32 2012] I: Loading texture config from ./data/textures.conf..
[Sat Jun 2 16:29:32 2012] I: Loading font config from ./data/fonts.conf..
Speicherzugriffsfehler


Reply to this

-

 Re: memory access violation

 
 by juzzlin on: Jun 2 2012
 
Score 50%

Yes, it needs at least GCC 4.6. It's mentioned in the INSTALL file. Are you able to get a stack trace of the segfault? I'd be interested in that because it has never crashed on my setup :)


Reply to this

-

 Re: Re: memory access violation

 
 by cyberbeat on: Jun 2 2012
 
Score 50%


Thread 1 (Thread 0x7ffff7fae760 (LWP 13933)):
#0 0x00007ffff574ef54 in vfprintf () from /lib64/libc.so.6
No symbol table info available.
#1 0x000000000043e7b1 in doLog (type=0x4685ac "I: ", format=0x46a358 "Loading font '%s'..", ap=0x7fffffffd948) at /dustrac-0.2.0/src/game/MiniCore/Core/mclogger.cc:87
No locals.
#2 MCLogger::doLog(const char *, const char *, typedef __va_list_tag __va_list_tag *) (type=0x4685ac "I: ", format=0x46a358 "Loading font '%s'..", ap=0x7fffffffd948) at /dustrac-0.2.0/src/game/MiniCore/Core/mclogger.cc:72
No locals.
#3 0x000000000043e874 in MCLogger::logInfo (format=<value optimized out>) at /dustrac-0.2.0/src/game/MiniCore/Core/mclogger.cc:96
ap = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7fffffffda20, reg_save_area = 0x7fffffffd960}}
#4 0x000000000045aad6 in MCTextureFontConfigLoader::loadFonts (this=0x7fffffffdcf0) at /dustrac-0.2.0/src/game/MiniCore/Text/mctexturefontconfigloader.cc:74
childNode = {impl = 0x2}
tag = {<QDomNode> = {impl = 0xaeddf0}, <No data fields>}
newData = 0xb31370
node = {impl = 0xaeddf0}
doc = {<QDomNode> = {impl = 0xb55940}, <No data fields>}
file = <incomplete type>
root = {<QDomNode> = {impl = 0xb7a7b0}, <No data fields>}
#5 0x0000000000454df9 in MCTextureFontManager::load (this=0xb331b0, fileName="./data/fonts.conf") at /dustrac-0.2.0/src/game/MiniCore/Text/mctexturefontmanager.cc:55
loader = {m_filePath = "./data/fonts.conf", m_fonts = std::vector of length 0, capacity 0}
#6 0x0000000000429b4d in Game::loadFonts (this=0x7fffffffddd0) at /dustrac-0.2.0/src/game/game.cpp:119
fontConfigPath = "./data/fonts.conf"
#7 0x0000000000429e31 in Game::init (this=0x7fffffffddd0) at /dustrac-0.2.0/src/game/game.cpp:177
No locals.
#8 0x0000000000423f58 in main (argc=1, argv=<value optimized out>) at /dustrac-0.2.0/src/game/main.cpp:59
app = <incomplete type>
logPath = {static null = {<No data fields>}, static shared_null = {ref = {_q_value = 399}, alloc = 0, size = 0, data = 0x679cfa, clean = 0, simpletext = 0, righttoleft = 0, asciiCache = 0, capacity = 0, reserved = 0, array = {0}}, static shared_empty = {ref = {_q_value = 2}, alloc = 0, size = 0, data = 0x7ffff6bb58fa, clean = 0, simpletext = 0, righttoleft = 0, asciiCache = 0, capacity = 0, reserved = 0, array = {0}}, d = 0x7c7ff0, static codecForCStrings = 0x0}
layout = 0x7b9100
game = {<QObject> = {<No data fields>}, static staticMetaObject = {d = {superdata = 0x679e60, stringdata = 0x45e0e0 "Game", data = 0x45e140, extradata = 0x45e0c0}}, static staticMetaObjectExtraData = {objects = 0x0, static_metacall = 0x43da30 <Game::qt_static_metacall(QObject*, QMetaObject::Call, int, void**)>}, m_pRenderer = 0x7b3700, m_pScene = 0x0, m_pTextureManager = 0xb93e00, m_pTextureFontManager = 0xb331b0, m_pObjectFactory = 0xad8e50, m_pTrackLoader = 0xad52a0, m_pTimingOverlay = 0x0, m_pSpeedometer = 0x0, m_pCamera = 0x0, m_pInputHandler = 0xb93e20, m_frameUpdateTimer = <incomplete type>, m_frameRenderTimer = <incomplete type>, m_animationUpdateTimer = <incomplete type>, m_renderCountTimer = <incomplete type>, m_updateFps = 60, m_renderFps = 0, m_timeStep = 0.0166666675, m_renderCount = 0, m_availableRenderTime = 0}
renderer = <value optimized out>
mainWindow = {<QWidget> = {<No data fields>}, static staticMetaObject = {d = {superdata = 0x679ba0, stringdata = 0x45e550 "MainWindow", data = 0x45e580, extradata = 0x45e540}}, static staticMetaObjectExtraData = {objects = 0x0, static_metacall = 0x43dc50 <MainWindow::qt_static_metacall(QObject*, QMetaObject::Call, int, void**)>}, static m_instance = 0x7fffffffded0, m_aboutDlg = 0x7b23a0}


Reply to this

-

 Re: Re: Re: memory access violation

 
 by juzzlin on: Jun 2 2012
 
Score 50%

I'm not sure what happens there, because it seems that the logger crashes on vfprintf. Try what happens if you remove the lines containing vfprintf in mclogger.cc :)


Reply to this

-

 Re: Re: Re: memory access violation

 
 by juzzlin on: Jun 2 2012
 
Score 50%

After some Googling I now think this is a known problem when using va_list's twice and it may crash especially on AMD 64-bit. Need to figure out a portable way to fix it. Thanks for reporting this! :)


Reply to this

-

 Re: Re: Re: Re: memory access violation

 
 by cyberbeat on: Jun 2 2012
 
Score 50%

I have a x86_64 cpu


Reply to this

-

 Re: memory access violation

 
 by juzzlin on: Jun 3 2012
 
Score 50%

This is now fixed in 0.2.1


Reply to this

-

 Re: Re: memory access violation

 
 by cyberbeat on: Jun 3 2012
 
Score 50%

thanks. works now. nice game. I see much potential.

reminds me on "death rally" from apogee. if you don't know that game, you should have a look (runs on dosbox, too)

on physics: the cars slides too much.


Reply to this

-
.

 Cannot build for ALT Linux

 
 by Drool on: Jun 9 2012
 
Score 50%

...

Scanning dependencies of target editor
[ 8%] Building CXX object src/editor/CMakeFiles/editor.dir/aboutdlg.cpp.o
[ 9%] Building CXX object src/editor/CMakeFiles/editor.dir/editordata.cpp.o
In file included from /usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editordata.cpp:17:0:
/usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editorscene.hpp:29:45: error: 'nullptr' was not declared in this scope
/usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editordata.cpp: In constructor 'EditorData::EditorData(MainWindow*)':
/usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editordata.cpp:26:27: error: 'nullptr' was not declared in this scope
/usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editordata.cpp: In member function 'void EditorData::removeRouteLinesFromScene()':
/usr/src/RPM/BUILD/dustrac-0.2.2/src/editor/editordata.cpp:144:36: error: 'nullptr' was not declared in this scope
make[2]: *** [src/editor/CMakeFiles/editor.dir/editordata.cpp.o] Error 1
make[1]: *** [src/editor/CMakeFiles/editor.dir/all] Error 2
make: *** [all] Error 2
====================================
OS - ALT Linux 6

rpm -q libqt4-devel
libqt4-devel-4.8.1-alt1.M60P.1


Reply to this

-

 Re: Cannot build for ALT Linux

 
 by Drool on: Jun 9 2012
 
Score 50%

And

rpm -qa | grep gcc
gcc4.5-4.5.3-alt1
libgcc1-4.5.3-alt1
gcc4.5-c++-4.5.3-alt1
gcc-common-1.4.14-alt1
gcc-c++-common-1.4.14-alt1


Reply to this

-

 Re: Re: Cannot build for ALT Linux

 
 by juzzlin on: Jun 9 2012
 
Score 50%

GCC >= 4.6 is required. It's mentioned in the build instructions ;) I don't know about ALT, but 4.6 was the default version already in Ubuntu 11.10.


Reply to this

-

 Re: Re: Re: Cannot build for ALT Linux

 
 by Drool on: Jun 10 2012
 
Score 50%

This can be changed for a older version of GCC?


Reply to this

-

 Re: Re: Re: Re: Cannot build for ALT Linux

 
 by juzzlin on: Aug 9 2012
 
Score 50%

Some C++11 features are used in the code and that requires at least GCC 4.6.


Reply to this

-

 opengl 3.0 required?

 
 by cyberbeat on: Feb 16 2013
 
Score 50%

When I try to start the newest version I get "At least OpenGL 3.0 is required". No hope for me?


Reply to this

-

 Re: opengl 3.0 required?

 
 by juzzlin on: Feb 16 2013
 
Score 50%

Unfortunately the game now requires OpenGL 3.0 for some shader functionality.


Reply to this

-

 Ñ

 
 by OLLEGATOR on: Apr 16 2013
 
Score 50%

[Tue Apr 16 10:15:06 2013] I: Creating game object..
[Tue Apr 16 10:15:06 2013] I: Resolution: 1366 768 1 0
[Tue Apr 16 10:15:06 2013] I: Creating the renderer..
[Tue Apr 16 10:15:06 2013] I: OpenGL Version: 3.3.11627 Compatibility Profile Context
[Tue Apr 16 10:15:06 2013] I: Using GLEW 1.9.0
QGLShader::compile(Fragment): Fragment shader failed to compile with the following errors:
ERROR: 1:16: error(#105) #version must occur before any other statement in the program
ERROR: error(#273) 1 compilation errors. No code generated

[Tue Apr 16 10:15:06 2013] E: Cannot compile './data/shaders/car.fsh'
[Tue Apr 16 10:15:06 2013] F: Compiling a fragment shader failed.
[Tue Apr 16 10:15:06 2013] F: Initing the game failed!


Reply to this

-

 Re: Ñ

 
 by juzzlin on: Apr 16 2013
 
Score 50%

Hmm...something funny going on. Please tell me more about your configuration and how did you install Dust Racing 2D..?


Reply to this

-
.

 dustrac for Pisi Linux

 
 by Groni1 on: Apr 7 2014
 
Score 50%

Hi juzzlin

Good racing Game, thanks for it

I have build it for Pisi Linux, and the game is now available in the Repo from Pisi Linux i hope that is ok for you.
Building was successfully without any Problems

The Pisi Linux User can install it with following command

sudo pisi bi https://github.com/pisilinux/playground/raw/master/groni/dustrac/pspec.xml

When Pisi Linux 1.0 release the user found it then in the Package Manager.


Reply to this

Add commentBack






-
Cool Sites
QtitanDataGrid Advanced Grid for Qt

 
 
 Who we are
Contact
More about us
Frequently Asked Questions
Register
Twitter
Blog
Explore
Apps
Jobs
Knowledge
Events
People
Updates on identi.ca
Updates on Twitter
Facebook App
Content RSS   
Events RSS   

Participate
Groups
Forum
Add App
Public API
About Qt-Apps.org
Legal Notice
Spreadshirt Shop
CafePress Shop
Advertising
Sponsor us
Report Abuse
 

Copyright 2006-2014 Qt-Apps.org Team  
All rights reserved. Qt-Apps.org is not liable for any content or goods on this site.
All contributors are responsible for the lawfulness of their uploads.
Qt is a trademarks of Nokia